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SeeleAgent

Reclamar

SeeleAgent is a multimodal AI agent for building games and related assets from a single prompt. It supports browser playtesting, cloud-based iteration, and export to Unity 6 with standard packages and C# scripts.

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Overview

SeeleAgent is a multimodal AI agent for creating games and related production assets from a single prompt. The product page positions it as a game-native harness agent that can generate games, images, video, 3D assets, and code end to end.

It is built around Seele AI's in-house models, including Seele02 for multimodal generation and the Seele PEGA Worldmodel for real-time, physics-driven 3D worlds. The workspace combines generation, preview, files, agent chat, and runtime so creators can move from prompt to playable output in one cloud environment.

Core capabilities

End-to-end game generation

Turn a single natural-language prompt into a playable game build, with the system generating code, 3D models, textures, audio, and scene layouts as part of one workflow.

Unified workspace

Work inside a single cloud workspace that combines files, preview, agent chat, and runtime in one tab for building images, video, 3D assets, game builds, and web projects.

Skill-based task execution

Use the included skill library to trigger modality-specific tasks, such as generating a character, texture, track, or clip, and extend the agent with new skills.

Multi-engine workflow

Build with support for multiple engines and formats, including Three.js, Unity 6, and Unreal, based on the homepage examples and FAQ export guidance.

Browser playtesting and Unity export

Playtest directly in the browser and export standard Unity packages with organized assets and C# scripts for continued development in Unity 6.

In-house model stack

Use in-house models and world models, including Seele02 and the Seele PEGA Worldmodel, to support multimodal understanding and real-time 3D world generation.

Practical use cases

  • Playable game prototyping

    Create a game prototype from a prompt, then refine it in the browser by editing gameplay code, scene layout, and assets in the same workspace.

  • Asset production for a game project

    Generate characters, textures, audio, and other modality-specific assets through the skill system when a project needs content beyond code.

  • Unity-based handoff and continuation

    Export the project to Unity 6 as a standard package with organized assets and C# scripts, then continue development in a familiar engine.

  • Cross-media content generation

    Build videos, images, 3D assets, and web projects in the same environment when a team wants one place to assemble a broader production workflow.

  • Rapid browser-based iteration

    Use the browser workspace to iterate on a scene or map idea, test it immediately, and adjust the output without switching tools.

Pros and Cons

Pros

  • Covers multiple output types in one workflow, including games, images, video, 3D assets, and code.
  • Supports browser playtesting and direct iteration in a cloud workspace.
  • Provides a path to Unity export with standard packages and C# scripts.
  • Uses in-house multimodal and world-model components rather than only prompting generic asset generation.
  • Includes a skill-based workflow that can be extended with new skills.

Cons

  • The source does not provide pricing amounts or plan limits, only that free start and paid access exist.
  • Some feature areas are described at a high level rather than with detailed specifications, so exact capabilities and constraints are not fully documented on the pages provided.

FAQ

What does SeeleAgent do?

SeeleAgent is a multimodal creation agent built on Seele AI's in-house foundation models. It can generate code, 3D models, textures, audio, scene layouts, and playable game builds from a natural-language prompt, then let you playtest in the browser.

Is there a free way to start?

Yes. The pricing page says SeeleAgent offers instant access to Seele02-Pro and that you can start building free, which indicates a free-to-start entry point with paid access or plans beyond that.

Can I export my project to Unity?

Yes. The FAQ states that SeeleAgent outputs standard Unity packages with clean C# scripts, 3D models, and organized asset folders, and that projects can be opened in Unity 6 for continued development.

Do I need coding skills?

No coding is required to get started, according to the FAQ. The product is positioned for first-time creators as well as teams that want to build games through prompts and guided workflows.

Quick Facts

Category
Multimodal AI agent
Primary use
Game creation and related asset generation
Platform
Cloud workspace with browser playtesting
Export format
Standard Unity packages
Source domain
seeles.ai
Pricing
Free to start; paid access referenced