Real-time project indexing
Bezi indexes Unity project content in real time, including scripts, assets, scenes, packages, and related files such as GDDs and feature specs, so responses are grounded in the project itself.
Bezi is an AI assistant for Unity developers and game studios, built on real project context for debugging, code and shader generation, prototyping, and team knowledge sharing.
Bezi is an AI assistant for Unity developers and game studios. It is built to work inside the context of a real Unity project, indexing scripts, assets, scenes, packages, and other supporting material so its answers reflect the project you are actually building.
The product is positioned around three main jobs: debugging issues across scripts and scene objects, generating or modifying code and tools, and helping teams prototype and share project knowledge. The source pages also show reviewable changes, shared workspaces for studios, and a free trial with paid plans for individuals and teams.
Bezi indexes Unity project content in real time, including scripts, assets, scenes, packages, and related files such as GDDs and feature specs, so responses are grounded in the project itself.
It can trace relationships between scripts, scene objects, and components to help identify bugs that are not obvious from code or console output alone.
Bezi can generate scripts, create shaders, build editor tools, and make other proposed changes directly in Unity, with reviewable diffs before changes are applied.
Teams can store coding standards, design specs, and architecture decisions in a structured knowledge layer that Bezi uses as a source of truth over time.
The studio pages describe fast prototype creation for testing ideas, mechanics, and workflows without waiting on developer time for every iteration.
Pricing pages show support for individual workspaces as well as shared workspaces, team management, billing, and paid usage tiers for individuals and studios.
Use Bezi to investigate bugs that involve scripts, scene objects, and components together, especially when the issue is not obvious from code alone.
Use it to generate scripts, create shaders, or build editor tools tailored to your game’s architecture and conventions, then review the diffs before applying them.
Use the assistant to quickly produce playable prototypes or iterate on mechanics without relying on a developer for every experiment.
Use the knowledge hub and shared workspaces to capture standards, architecture decisions, and pipeline notes so new teammates can work from the same context.
Use the studio-focused workflow to automate repetitive setup tasks such as scene setup, navmesh generation, level building tools, and other repetitive production work.
Bezi indexes a Unity project in real time and can also use supporting context such as local folders and documentation, so it is meant to work with the project you are actually building rather than generic prompts.
The source pages show Bezi being used for debugging, code generation, shader creation, prototype building, editor tools, and team knowledge sharing. It can also execute proposed changes directly in Unity with reviewable diffs.
The pricing page shows a free trial with no credit card required, plus paid individual plans and studio plans. Enterprise is available through contact sales.
For studios, Bezi offers shared workspaces and a team plan with shared credits, team management, and billing. The studio page also emphasizes team knowledge and shared standards.
The source mentions Unity VCS and Perforce intelligence on the Team plan, but it does not provide a longer list of external integrations.