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Bezi

Claim

Bezi is an AI assistant for Unity developers and game studios, built on real project context for debugging, code and shader generation, prototyping, and team knowledge sharing.

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Overview

Bezi is an AI assistant for Unity developers and game studios. It is built to work inside the context of a real Unity project, indexing scripts, assets, scenes, packages, and other supporting material so its answers reflect the project you are actually building.

The product is positioned around three main jobs: debugging issues across scripts and scene objects, generating or modifying code and tools, and helping teams prototype and share project knowledge. The source pages also show reviewable changes, shared workspaces for studios, and a free trial with paid plans for individuals and teams.

Core features

Real-time project indexing

Bezi indexes Unity project content in real time, including scripts, assets, scenes, packages, and related files such as GDDs and feature specs, so responses are grounded in the project itself.

Project-aware debugging

It can trace relationships between scripts, scene objects, and components to help identify bugs that are not obvious from code or console output alone.

In-engine change proposals

Bezi can generate scripts, create shaders, build editor tools, and make other proposed changes directly in Unity, with reviewable diffs before changes are applied.

Shared project knowledge

Teams can store coding standards, design specs, and architecture decisions in a structured knowledge layer that Bezi uses as a source of truth over time.

Prototyping and workflow automation

The studio pages describe fast prototype creation for testing ideas, mechanics, and workflows without waiting on developer time for every iteration.

Individual and team plans

Pricing pages show support for individual workspaces as well as shared workspaces, team management, billing, and paid usage tiers for individuals and studios.

Where it fits

  • Debugging project-level issues

    Use Bezi to investigate bugs that involve scripts, scene objects, and components together, especially when the issue is not obvious from code alone.

  • Code and tool creation

    Use it to generate scripts, create shaders, or build editor tools tailored to your game’s architecture and conventions, then review the diffs before applying them.

  • Fast prototyping

    Use the assistant to quickly produce playable prototypes or iterate on mechanics without relying on a developer for every experiment.

  • Team onboarding and shared standards

    Use the knowledge hub and shared workspaces to capture standards, architecture decisions, and pipeline notes so new teammates can work from the same context.

  • Production workflow automation

    Use the studio-focused workflow to automate repetitive setup tasks such as scene setup, navmesh generation, level building tools, and other repetitive production work.

Pros and Cons

Pros

  • Works from project-specific context instead of generic prompts.
  • Covers debugging, code generation, shader creation, prototyping, and editor tooling in one product.
  • Can propose changes directly in Unity with reviewable diffs and approval before changes land.
  • Supports team knowledge sharing, conventions, and shared workspaces for studios.
  • Pricing information is public, including a free trial and studio/team options.

Cons

  • The source material does not show a full integration list beyond Unity VCS and Perforce intelligence on the Team plan.
  • Setup details, supported Unity versions, and workflow requirements are not documented in the collected pages.
  • Some claims are broad and product-led, so readers may want a demo to confirm fit for their studio workflow.

FAQ

How does Bezi use project context?

Bezi indexes a Unity project in real time and can also use supporting context such as local folders and documentation, so it is meant to work with the project you are actually building rather than generic prompts.

What kinds of tasks can Bezi help with?

The source pages show Bezi being used for debugging, code generation, shader creation, prototype building, editor tools, and team knowledge sharing. It can also execute proposed changes directly in Unity with reviewable diffs.

Is there a free trial or paid plan?

The pricing page shows a free trial with no credit card required, plus paid individual plans and studio plans. Enterprise is available through contact sales.

Can teams use Bezi together?

For studios, Bezi offers shared workspaces and a team plan with shared credits, team management, and billing. The studio page also emphasizes team knowledge and shared standards.

What integrations are documented?

The source mentions Unity VCS and Perforce intelligence on the Team plan, but it does not provide a longer list of external integrations.

Quick Facts

Category
Developer Tool
Primary platform
Unity
Primary users
Unity developers, technical artists, and game studios
Source domain
bezi.com
Pricing
Free trial available; paid individual, team, and enterprise options
Notable workflow
Real-time project indexing with reviewable in-Unity changes