Quick rigging
Create character rigs with the Quick Rigging Tool by dragging and dropping joints. The homepage also says standard skeletons from Daz3D, Character Creator, Mixamo, Unreal Engine, Metahuman, and Player.me can be rigged in one click.
Cascadeur is a standalone 3D keyframe animation tool for humanoid and other characters, with rigging, AI-assisted posing, physics motion, and cleanup.
Cascadeur is a standalone 3D animation program focused on keyframe animation for humanoids and other characters. It is built to create animation from scratch, edit imported motion, and clean up baked animation using AI-assisted and physics-based tools.
The site positions it as a workflow tool for animators who want to move faster without giving up control. It supports rigging, posing, physics previews, motion cleanup, and animation transfer, and it works with .FBX, .DAE, and .USD files for integration into broader animation pipelines.
Create character rigs with the Quick Rigging Tool by dragging and dropping joints. The homepage also says standard skeletons from Daz3D, Character Creator, Mixamo, Unreal Engine, Metahuman, and Player.me can be rigged in one click.
Use AutoPosing, a neural-network-powered rig, to place control points and let the system position the rest of the body. The pricing page also lists finger posing and quadruped posing options on higher plans.
Turn baked motion into editable keyframes with Animation Unbaking. The site describes it as selecting keyframes and interpolation intervals so imported animation can be cleaned up and adjusted.
Apply AutoPhysics to preview more natural motion with minimal changes to the original animation. The homepage says the suggested motion is displayed on a green double of the character.
Adjust secondary motion with sliders to add shake, bounce, and overlap. The homepage presents this as a way to make idles, action moves, and similar animation feel more alive.
Transfer animation between humanoid characters with copy/paste retargeting. The pricing page describes retargeting as moving animation between characters with differently structured rigs.
Build character animation from the ground up using keyframes, then refine poses and motion with AI-assisted and physics-based tools.
Import motion, unbake baked animation, and clean it up for further editing instead of rebuilding the scene manually.
Rig characters quickly and transfer motion between humanoid models with different proportions or skeletal structures.
Use AutoPhysics and secondary motion tools to preview more natural movement for idles, action shots, and similar scenes.
Apply team-oriented plan features such as user management, permissions, and dedicated support when multiple people need access to the same animation workflow.
Yes. The homepage says Cascadeur works with .FBX, .DAE, and .USD files, and the pricing page lists export support for .CASC, .FBX, .DAE, .USD, and .GLTF on paid plans.
Cascadeur is offered as Free, Indie, Pro, Teams, and an Academic License for schools and teachers. The site also notes a commercial-use distinction between plans.
The product is positioned as standalone 3D keyframe animation software for humanoids or other characters. Its tools cover rigging, posing, physics-assisted animation, and animation cleanup/editing.
The pricing page states that Teams includes dedicated Discord chat, centralized user management, and role-based permissions, while Pro includes dedicated chat support and commercial use with no limits.
The source material points to training content such as tutorials, video lessons, and documentation, but it does not provide a full installation or system-requirements breakdown on the pages reviewed.