Session planning with guided inputs
Plan training around the player's age group, squad size, topic, duration, space, equipment, and constraints so the session matches the coaching context.
Hobbit AI helps youth football and soccer coaches plan sessions, draw drill diagrams, manage teams, and create coaching content for U5 to U18.
Hobbit is an AI coaching agent for youth football and soccer coaches working with players aged U5 to U18. It is designed to help coaches plan sessions, create drill diagrams, manage teams, produce player and club visuals, and write match reports.
The product combines several coaching workflows in one interface. Session design is centered on a DGC framework (Decision-making, Game-related, Creativity), while the drill tool can turn typed instructions or hand-drawn sketches into clean SVG diagrams. The site also shows team management, player portraits, graphic design, online forms, player reports, voice debriefs, analytics, and chat tools.
Plan training around the player's age group, squad size, topic, duration, space, equipment, and constraints so the session matches the coaching context.
Build sessions using the DGC structure: warm-up, technical work, skill application, and a conditioned game. The page presents the phases as a repeatable format for coaching sessions.
Create drill visuals from plain language or a hand-drawn sketch and get a vector SVG showing positions, movements, and rules at a glance.
Manage squads and roster details in one place, including jersey numbers and preferred foot, with a team profile that also holds training and match calendar context.
Generate player portraits and club graphics, and use the product's graphic design area for coaching and club communication assets.
Access saved sessions, a drill library, online forms, player reports, voice debriefs, analytics, and chat-style coaching help from the same product.
A coach can define the age group, training topic, player count, space, and equipment, then use Hobbit to draft a structured session plan for the next practice.
A coach can describe a drill in words or upload a sketch from a notebook or whiteboard and get a clean SVG diagram that shows player positions, movements, and rules.
A club can keep squad details, jersey numbers, preferred foot, and training or match calendar information in one place for easier team administration.
A coach or academy can generate player portraits, graphics, and written match reports for club communication and player-facing content.
A coach looking for help within the same environment can use the chat and related workflow areas for questions, saved sessions, forms, voice debriefs, and analytics.
Hobbit is built for youth football and soccer coaches working with players aged U5 to U18. It covers session planning, drill diagrams, team management, player portraits, graphic design, match reports, and coaching questions.
The source describes team management, session design, drill diagram creation, player portraits, graphic design, online forms, player reports, voice debriefs, analytics, and saved content areas such as saved sessions and a drill library. Integration details beyond those product areas are not clearly documented in the provided text.
The pricing page shows a free starting balance of 160 credits and one-time credit top-ups. It also states that there is no subscription or membership, and users buy credits only when they need them.
The session design flow asks for the age group, number of players, topic, constraints, session duration, available space, equipment, and any special needs. The product then structures sessions around a DGC framework with warm-up, technical, skill, and conditioned game phases.
The drill diagram page says you can type a drill description or upload a hand-drawn sketch or photo of a notebook or whiteboard. Hobbit then redraws it as a clean vector SVG with positions, movements, and rules.
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