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Rive

Claim

Rive is an interactive design and animation engine for designers, animators, and developers. Build once and ship interactive graphics natively across apps, websites, games, and more.

Rive preview

Overview

Rive is an interactive design and animation engine for building production-ready graphics and experiences. The product is positioned for designers, animators, and developers who want to design, animate, and code in one place, then ship the same work into apps, websites, games, devices, and vehicles.

The site describes an end-to-end pipeline made up of the editor, a stateful file format, open-source runtimes, and a fast renderer. Rive’s central promise is that what you create in the editor is what ships in production, reducing the gap between design and implementation while supporting native playback on supported platforms.

Core features

Production-ready editor

Designers, animators, and developers work in the same editor, with the site emphasizing that the production output matches what is built there.

State-machine interactivity

The State Machine lets teams define interactivity visually, using states, transitions, listeners, inputs, blend states, and layers to control behavior.

Luau scripting

Rive’s scripting feature is in early access and uses Luau scripting to extend what can be built in the editor.

AI-assisted editing

The AI Agent is in early access and is described as helping write code and handle repetitive tasks.

Reusable, responsive UI building blocks

Rive provides reusable Components, Data Binding, Responsive Layouts, and Scrolling so interfaces can adapt and repeat cleanly.

Multi-platform runtimes

Open-source runtimes run Rive files natively across web, mobile, desktop, and engine targets, backed by the Rive Renderer GPU-accelerated vector graphics engine.

Common use cases

  • Product interfaces

    Use Rive to build interface motion and interactive states for product UI that needs to behave consistently across app and web targets.

  • Mobile apps

    Use the editor and runtimes to create animated assets and interactions for mobile apps that should run natively on iOS and Android.

  • Games and game engines

    Use the same workflow for game UI and interactive elements that need to ship into Unity, Unreal, Defold, or C++ environments.

  • Collaborative motion design

    Use Rive for teams that need reusable components, shared files, and collaboration while iterating on motion systems together.

  • Traditional media export

    Use the Cloud Renderer and export options when you need non-interactive outputs such as GIF, MP4, PNG, or WebM from the same source work.

Pros and Cons

Pros

  • Combines design, animation, and code in one workflow.
  • State Machine tools make interactivity visible and editable in the editor.
  • Open-source runtimes support native playback across multiple platforms and engines.
  • The editor supports export to both interactive Rive files and traditional media formats via Cloud Renderer.
  • Pricing includes a free plan for creating and learning before upgrading to ship work.

Cons

  • Some capabilities are marked early access, including scripting and the AI Agent.
  • The pricing and feature set differ by plan, so teams may need to evaluate which tier includes the collaboration, hosting, or support they need.

FAQ

What kind of product is Rive for?

Rive is built as an interactive design and animation tool with open-source runtimes for production playback. The site presents it as a fit for designers, animators, and developers working on apps, games, websites, products, and vehicles.

What can you export from Rive?

The source shows the editor for creating production-ready graphics, plus open-source runtimes that run Rive files natively on supported platforms. Export options on the editor page also include traditional outputs such as GIF, MP4, PNG, and WebM through the Cloud Renderer.

Is there a free plan?

Rive’s pricing page shows a free plan for creating in the editor, with paid plans for shipping work and higher-tier collaboration or enterprise features. The free plan is positioned for learning and building, while paid plans add shipping, libraries, hosting, support, and enterprise controls.

Which platforms does Rive support?

The pricing page lists support for web, iOS, Android, Unity, Unreal, C++, React Native, Flutter, and more, and the homepage also names platforms such as React, Framer, Webflow, Wix Studio, Defold, and macOS.

How does the workflow work?

The source describes a workflow where what you build in the editor is what ships in production, using the same file format and runtimes. That suggests one toolchain for design, animation, and implementation rather than separate handoff files.

Quick Facts

Category
Interactive design and animation engine
Primary users
Designers, animators, and developers
Platforms
Web, iOS, Android, Flutter, React, React Native, C++, Defold, Unity, Unreal, Framer, Webflow, Wix Studio, macOS
Source domain
rive.app
Pricing
Free editor plan; paid plans include Cadet, Voyager, and Enterprise
Notable workflow
Build in the editor and ship the same work through runtimes