Configurable character identities
Define a character’s name, backstory, personality, behavior, knowledge, secrets, voice, appearance, likes, dislikes, and motivations.
Provides AI NPCs for FiveM servers that talk with players, retain persistent character memories, and react to in-game events. Helps roleplay server operators populate locations and scenarios with configurable static and roaming characters.
Humalike adds configurable AI characters to FiveM servers so players can interact with populated locations, businesses, hospitals, and other roleplay settings even when other players are not present. Characters can be static or roam the world, with roles such as informants, employees, guides, witnesses, patients, and custom script-connected characters.
Each NPC can have its own identity, personality, knowledge, secrets, voice, appearance, motivations, and speaking style. Characters remember players and build separate relationships, while connected groups can share knowledge and memories across factions such as gangs, EMS teams, motorcycle clubs, and businesses.
Define a character’s name, backstory, personality, behavior, knowledge, secrets, voice, appearance, likes, dislikes, and motivations.
Characters recognize individual players, retain persistent memory, and maintain separate relationships with the people they meet.
NPCs can react to conversations, clothing, masks, weapons, gunfire, and FiveM events, and can decide what information to reveal, conceal, or misrepresent.
Place static characters at important locations or use dynamic characters that roam the world and can be approached by players.
Connect characters into gangs, EMS teams, motorcycle clubs, businesses, or original factions whose members can share knowledge and group memories.
Add the Humalike resource to a FiveM server, create characters on the platform, and place and manage them from a central panel. The site lists support for ESX, Standalone, QBCore, QBox, and custom frameworks.
Add employees, guides, informants, or keepers of server secrets to streets, businesses, hospitals, and other locations that need interactive activity.
Use EMS patients who call for help, witnesses who remember events and speak with police, or hostages who react to threats.
Configure informants and other characters to trade secrets with trusted players, reveal information selectively, or connect discoveries to what they have witnessed or overheard.
Create connected gangs, EMS teams, motorcycle clubs, businesses, and original groups whose shared knowledge lets one player interaction influence the faction’s later responses.
Use custom characters wired into server scripts and storylines when NPC behavior needs to serve a specific gameplay system or narrative.
The product describes a three-step workflow: add the Humalike resource to the FiveM server, create characters and their settings on the Humalike platform, then place and manage those characters from one panel. The available evidence does not provide the full installation or configuration steps.
The product page lists ESX, Standalone, QBCore, QBox, and custom frameworks.
Examples include EMS patients, witnesses, hostages, informants, guides, employees, and custom characters connected to server scripts and storylines. Characters can be static or dynamic.
Yes. The product says characters have persistent memory, recognize players, and build separate relationships with each person they meet. Connected groups can also share knowledge and group memories.
Yes. The FiveM product page lists a Free tier with up to 1,000 interactions for testing and access to NPCs, World Builder, and voice. It also lists Starter and RP paid plans, with usage measured in monthly interactions.
Traffic data is for reference only.