AI-assisted posing and inbetweening
AutoPosing helps create character poses from fewer control points, while the Inbetweening tool generates motion between keyframes.
AI-assisted 3D character animation software for keyframe animation, mocap cleanup, and motion editing.
Cascadeur is a 3D character animation application for creating, editing, and refining motion with keyframes, motion capture data, and AI-assisted tools. Its physics-based workflow helps animators adjust poses, secondary motion, balance, impacts, and collisions while retaining control over the animation. The software supports humanoid and quadruped characters, with tools for rigging, retargeting, inbetweening, motion generation, and export to common 3D formats and game-engine workflows.
AutoPosing helps create character poses from fewer control points, while the Inbetweening tool generates motion between keyframes.
AutoPhysics, ballistic trajectories, and ragdoll tools help adjust weight, inertia, secondary motion, impacts, falls, and collisions.
Animation unbaking prepares motion capture and other animations for editing, with tools for foot sliding, knee pops, geometry penetration, pose correction, and animation layers.
Drag-and-drop rigging supports humanoids and quadrupeds, and retargeting transfers animation between characters with different skeletal structures and proportions.
The software can generate animation types such as running, jumping, combat, acrobatics, and idle motion, and includes dedicated tools for four-legged characters.
Cascadeur supports FBX, DAE, GLB/GLTF, and USD workflows, with live animation streaming to Unreal Engine through UE Live Link.
Import captured motion, unbake it into editable keyframes, correct feet sliding and knee pops, and refine poses or secondary motion before export.
Create combat, locomotion, acrobatics, idle, and other gameplay clips using keyframes, AI-assisted motion generation, physics tools, and retargeting.
Rig animals such as cats, dogs, horses, and other four-legged characters, then use quadruped AutoPosing and retargeting for production workflows.
Quickly develop character motion for previs, prototypes, or animation tests and preview changes live in Unreal Engine through UE Live Link.
Refine gestures, weight shifts, balance, and stillness with pose controls, physics-based adjustments, and non-destructive editing tools.
Cascadeur is used for 3D character animation, keyframe animation, motion capture cleanup, AI-assisted motion generation, and animation editing for movies and video games.
Yes. The documentation describes Cascadeur as software for creating character animation without motion capture, using a physics-based approach and animation tools.
The website lists FBX, DAE, GLB/GLTF, and USD compatibility. Export availability depends on the selected plan.
Yes. Its rigging tools support humanoids and quadrupeds, and the product includes quadruped AutoPosing and one-click retargeting workflows.
Yes. The Free plan is listed as free forever for non-commercial use and includes the complete animation toolset, rigging tools, physics-based tools, inbetweening, and animation unbaking. Its export is limited to the CASC format.
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