Centralized 3D workspace
Organizes concept art, style guides, greyboxes, assets, and scenes in one editor, giving teams a shared place for worldbuilding materials.
AI co-pilot for building and iterating 3D scenes in Blender, Unity, and Unreal.
WorldEngen is an AI-powered editor for 3D production. It brings concept art, style guides, greyboxes, assets, and scenes into one workspace, while connecting with Blender, Unity, Unreal Engine, and asset libraries. Its AI agents help teams develop ideas into concept art, image kits, greyboxes, videos, 3D models, and style guides, then continue shaping those elements in a live scene. The product is intended to reduce repetitive layout, set dressing, and asset work so creative teams can spend more time on story, pacing, game mechanics, performance, and iteration.
Organizes concept art, style guides, greyboxes, assets, and scenes in one editor, giving teams a shared place for worldbuilding materials.
Agents can work from prompts, reference boards, or early ideas to produce concept art, image kits, greyboxes, videos, 3D models, and style guides.
Connects with Blender, Unity, Unreal Engine, and asset libraries so teams can continue using their established 3D workflows.
Pulls generated and collected materials into a live scene that teams can continue to direct and refine.
Handles parts of layout, set dressing, and asset work to help teams prepare scenes more efficiently.
Block out, dress, and iterate game levels while using existing scene and asset workflows.
Develop and iterate training environments as requirements change, using the scene and asset workflow.
Develop rough ideas into fuller scenes so teams can focus on performance and story decisions.
Develop environments for previsualization and cinematic scene iteration from a script or early concept.
WorldEngen connects with Blender, Unity, Unreal Engine, and asset libraries.
Agents can turn prompts, reference boards, or early ideas into concept art, image kits, greyboxes, videos, 3D models, and style guides.
Install the latest WorldEngen desktop application, launch it, select the pair button to establish a connection, and then start creating 3D worlds in the desktop app.
Yes. Generated and collected materials are pulled into a live scene that the team can continue shaping. The desktop app is paired with the existing tool workflow rather than presenting generated material as a finished, uneditable result.
Os dados de tráfego são apenas para referência.