Session reconstruction
Replay sessions with players, events, and timelines reconstructed from gameplay data. Inspect player and NPC decisions frame by frame with full match context.
Gameplay observability for studios to replay sessions, investigate issues, and analyze players.
Getgud.io is a cloud-based gameplay observability platform for game studios. It turns streamed gameplay data into reconstructed sessions and analysis tools, helping teams understand player behavior and investigate cheating, toxicity, bugs, and balance issues.
The platform serves trust and safety, QA, engineering, game design, and live operations teams throughout development, testing, launch, and ongoing operations. Its shared match context connects individual player actions with broader gameplay patterns.
Replay sessions with players, events, and timelines reconstructed from gameplay data. Inspect player and NPC decisions frame by frame with full match context.
Visualize movement, combat, and player actions to examine how weapons, characters, maps, and mechanics are used.
Apply configurable detectors called Guard Laws to toxic behaviors. Choose which laws analyze each match and investigate cheating, griefing, and exploits.
Map actions such as position, spawn, death, attack, hit, and heal. Stream high-frequency position and orientation data to build replayable match models.
Choose which matches to stream, analyze, and store using attributes such as map, server, mode, reports, schedule, toxic score, player count, and duration.
Monitor player behavior and gameplay activity in real time to identify emerging issues during launch and live operations.
Trust and safety teams can examine suspected AFK behavior, intentional feeding, or griefing in match context and track patterns across players over time.
QA and engineering teams can revisit the session where a problem occurred, inspect surrounding events, and investigate edge cases during testing or after release.
Design teams can use testing sessions to validate mechanics, compare weapon and character behavior, and identify unintended strategies before release.
Live operations and product teams can examine engagement and retention alongside gameplay behavior to inform changes to balance, systems, and player experience.
It is a server-side SaaS solution that receives gameplay data through an SDK or game file parser. Studios map their gameplay actions into a structured data stream sent to Getgud.io's cloud.
Getgud.io supports single-player and multiplayer games with 2D or 3D player movement and interaction, across PC, console, mobile, and web.
The pricing page describes a pay-per-law model: studios choose the Guard Laws they need and which matches those laws analyze. It also offers a free starting option with no credit card required.
Getgud.io states that the integration has no impact on client performance and minimal to no impact on server performance.
Traffic data is for reference only.